GU61 Hits Live Servers; New Problems Emerge [EverQuest II]
from ZAM News (full)
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All servers are back online after the Game Update 61 patch. This update introduced a massive item overhaul and changes to the Alternate Advancement system, some of which has caused issues now that it has gone live. Here are some known issues: AAs are not reset. Zoning once will fix this. AAs reset themselves after leveling. No user-side fix for this AAs reset after reassigned if you zone. Zoning at least once before reassigning them should prevent this. AAs are resetting for some people upon logout. No user-side fix for this. Items that may have previously had stats beneficial to your class no longer do. The best thing to do for this is to /bug report the item and explain which stat is missing from it. Double check any unattuned item before re-equipping it! Items may be assigned to the wrong slot. These are few and far between, but /bug report them as you come across them. Zoltaroth gave this warning regarding AAs: We found some issues with the AAs resetting. We ...
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EverQuest II's Game Update 61 Wrap-Up [EverQuest II]
from ZAM News (full)
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The War of Zek ( Game Update 61 ) went live today and is packed full of a variety of content and a massive reitemization effort for levels 20-80. Several issues did crop up in regards to the Alternate Advancement reset and unattuning of gear. These problems are expected to be resolved in a hotfix tomorrow. An Alternate Advancement revamp restructured some trees while several classes saw changes, removals or replacements of existing AA abilities. A new Tradeskill AA tree was added, sharing the same AA experience pool asadventuring advancements. The full changes to this system, including class breakdowns, are available in the GU61 patch notes . Adventurers may be pleased to revisit new takes on older Desert of Flames era zones: the Palace of Sabaron and Silent City: The Delving Dead . Both are new dynamic dungeons, which feature different population sets and are expected to have extra bonuses if visited via the upcoming Dungeon Finder system. The Eastern Wastes were augmented w ...
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Downtime - August 26, 2011 [EverQuest II]
from ZAM News (full)
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All U.S. servers will come down for a hotfix at 7am PDT on Friday, August 26, 2011. The expected downtime is one hour. EU servers will have their hotfix at 5am BST/6am CET on Saturday, August 27, 2011. Estimated downtime is 2 hours. This update will focus on the various Game Update 61 problems that have cropped up. Expect all items to unattune and all AAs to reset once again. Camp somewhere safe prior to this hotfix! View the full patch notes after the jump. GENERAL Due to an issue with GU61, all characters will have their items unattuned and adornments on equipped gear refunded once again. In addition, all AA trees should reset upon login. The LoN prestige house Residence of the Blades no longer gets confused if you own an Everfrost Summer Home also. TRADESKILLS Recipes for crafted mannequins will now accept bristled pelts as the primary component. The Lucky Wolf Paw from the introductory crafting quest is no longer inco ...
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ZAM Gears Up for PAX Prime with Swag Giveaway [General News]
from ZAM News (full)
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Gamescom may have come to an end, but the summer convention season isn't over just yet! PAX Prime will be held in downtown Seattle from August 26-28 and we'll have members of the ZAM team on the floor, including Director of Content Cody"Micajah"Bye. He'd love to give out PAX swag to some lucky readers, and all he wants in return is more followers on Twitter! We'll be giving away PAX gear to people who follow @ZAMOfficial and @CodyBye on Twitter. The more followers the pages get before PAX, the more chances you'll have to win prizes. Check out the constantly updated prize list after the jump to see what you could get simply by clicking the"follow"button! The Constantly Updated List of Swagtastic Gifts We've reached out to several companies attending PAX, and many have committed to doling out some prizes just for those guy and gal gamers that can't make it to the show this year. Over the next few days we'll keep a running tally of who's on board and, if possible, ...
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GU61 Woes - Items Not Staying Unattuned [EverQuest II]
from ZAM News (full)
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Today's hotfix was focused mainly on fixing items that reattuned after people logged out and the Alternate Advancement issues. Unfortunately not all items agreed with this update and continued to become reattuned through logouts. Greg"Rothgar"Spence offered an apology and explanation of what to expect for the next hotfix: First let me apologize for the issues we've had recently when attempting to unattune your items. The unattuning process was meant to be a curtesy to all the players because of the changes that the items are going through. It wasn't something we had to do, but we wanted to do so you'd have the opportunity to sell or trade an item that no longer has value to you. Unfortunately, as you know, we've had some issues with that process not persisting when you log off. We rushed to fix this problem for this morning's hotfix and a bug with the process still exists. We know that this has been an inconvenience for some of you. We've decided t ...
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Game Update 61 Postponed Until August 25 [EverQuest II]
from ZAM News (full)
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The War of Zek ( Game Update 61 ) was originally announced to go live on Tuesday, August 23 during SOE Podcast #115. This evening Amnerys posted an update that it will be pushed back two days to Thursday, August 25 : Hail, friends! In order to make sure that Game Update 61: The War of Zek gets ample testing time, we will be launching this update on Thursday, August 25th . We look forward to sharing the new features and content with you, and will have more specific information on the downtimes for the update later in the week. This update will include a reset of all Alternate Advancement points and all gear being unequipped and unattuned. Ensure that you give yourself ample time to prepare for this the night before. We also welcome you to take another look at our six Game Update 61 Preview articles!
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ZAM's Cyliena Appears on the Jethal Show Tonight [EverQuest II]
from ZAM News (full)
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Our own Cyliena will be a guest host on Kithicor's Jethal Silverwing Show tonight, August 23 at 7 p.m. PDT/10 p.m. EDT! She'll join Jethal and Elquinjena to talk about EverQuest II's Game Update 61 and more, so be sure to tune in for the discussion. You can even listen in-game by typing /join antonia_bayle.ogr. Game Update 61: The War of Zek was originally scheduled to launch today but has been postponed until Thursday, August 25. Until then, we welcome you to take a look at our GU61 preview articles !
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Moonlight Enchantments Start Tonight! [EverQuest II]
from ZAM News (full)
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The monthly live event Moonlight Enchantments starts tonight! It will turn on August 20th at 12:01am PDT and run until 11:59pm PDT on August 21st. The time applies directly with no time conversion to all servers. Check out our Moonlight Enchantments guide and peek at the rewards !
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GU61 Preview: Fae and Arasai Take Flight [EverQuest II]
from ZAM News (full)
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Velious. With the rediscovery of this icy lost land Norrathians got Public Quests, Prestige Housing and a wealth of goodies including... flight. Mounts that soar above the lands and speeds never before experienced. Everyone got the opportunity to fly - even the vampires got trained bats. And Norrath's winged residents cried out:" HEY! What about us? See these flappy things on our backs? Have the gods forsaken us?" The answer to that is no, the faefolk had to simply look deeper into the power of flight. In the upcoming update, all Arasai and Fae who are level 85+ in adventuring or crafting will be able to learn how to fly. In the snowy peaks above the Goahmari Village Rookery seek out an inquisitive faefolk who has realized that harnessing the Goddess of Air's power may unlock the secrets of flight . This journey into discovering why Arasai and Fae could not fly and receiving the ultimate blessing of soaring through the skies will be available when Game Update 61 relea ...
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GU61 Preview: Carpenters Get Crafty [EverQuest II]
from ZAM News (full)
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Since the introduction of floor tiles to the Moonlight Enchantments and City Festival events, Carpenters have been asking for tile recipes of their own. At Fan Faire this request for stone dividers was presented and got a positive response from developers. Also revealed were house signs, which allow players to modify the text to create a custom message for visitors. Carpenters got their desires and more. Five new crafted dividers will be available, four of which are stone and one with a Halasian-themed wood grain. These recipes were added into the Carpenter Essentials books between levels 3 - 83 and players who have already scribed them will automatically have those added to their recipe book. Continue after the jump for more on new Carpenter recipes and the Housing Directory. A total of 16 floor tiles , which match many of the crafted dividers, will be released with this update. Like the dividers, the recipes are also available through the levels 3 - 83 essent ...
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