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RSS/ATOM 記事 (141169)
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Daybreak Maintenance: Mon, April 27, 2015 [General News]
from ZAM News (full)
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Daybreak Games will perform a general maintenance beginning at 7:00AM PDT on Monday, April 27th . The current estimated downtime for this maintenance is three to five hours , depending on the service. This maintenance may impact the following Daybreak services across all games: Commerce functions, including purchases, for all games Game logins Web logins for all Daybreak sites, including account creation Forum access (login, posting, and viewing abilities) for all Daybreak games. Here's our handy Time Zone Conversion Tool to help you plan.
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Daybreak Unveils New Site and Logo [General News]
from ZAM News (full)
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Daybreak Game Company finally unveiled their revamped website and logo after months of waiting. The new logo features the eye of an owl who appears to be glaring at the rising sun. As for the website, www.daybreakgames.com is finally active and has received a makeover. The top part has jumbo-sized features while the bottom allows you to navigate between their different posts and social media feeds. Also of note: Station Cash is now called"Daybreak Cash"on the new site (it's just renamed; your balances remain the same). What do you think of the new logo and website? Check after the jump for more info on celebration livestreams and in-game bonuses happening this week. UPDATE: A letter from Smed to the community is also below the jump. To help celebrate, Daybreak will be hosting a week of activities, giveaways and livestreams for all of its games. We encourage you to join our celebration by tuning into any of the following Daybreak livestreams this week: Monday, April 27 @ ...
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Rum Cellar Downtime - Tuesday, April 28, 2015 [EverQuest II]
from ZAM News (full)
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Players will NOT be able to play this campaign until after this patch has completed, even if they purchase the campaign prior to this maintenance. US and EU servers, as well as the EQ2 website, will be brought offline on Tuesday, April 28, 2015 at 7am PT (~3pm London Time) for the Rum Cellar campaign patch. Estimated downtime for both sets of servers is approximately three hours. For more details about Rum Cellar and to help contribute to its guides, check out our wiki page . Patch notes are now available after the jump. *peers into Bunji's crystal ball* RUM CELLAR CAMPAIGN NOW AVAILABLE FOR PURCHASE 2 Solo Zones (1 Solo and 1 Advanced Solo) 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge) Raid Zone with 10 Bosses Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount New Achievements and Titles New Adornments and a new adornment set bonus tier 30 New Collections Merchant who accepts Far Sea Ferrin (w ...
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Moonlight Enchantments Have Begun! [EverQuest II]
from ZAM News (full)
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The monthly live event Moonlight Enchantments started overnight! The grottos opened on the 20th at 12:01am PDT and will close on the 21st at 11:59pm PDT. Check out our Moonlight Enchantments guide and peek at the rewards !
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EverQuest II Downtime, Tuesday, April 20, 2015 [EverQuest II]
from ZAM News (full)
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UPDATE: Apparently the login servers are having some issues : We are aware of the issue that is preventing players from connecting to the login servers after this mornings hotfix, and we are currently working to resolve it as swiftly as possible. Sorry for the inconvenience, and we appreciate your patience. US EverQuest II Live Servers will be brought offline on Tuesday, April 21, 2015 at 7:00AM PDT for an update. Estimated downtime is approximately one hour. EU EverQuest II Live Servers will be brought offline on Tuesday, April 21, 2015 at 9:00PM PDT for an update. (Approx. 5:00AM London Time on April 22, 2015). Estimated downtime is one hour. Here's the update notes: POPULATION / ZONE PROGRESSION BrokenskullBay : Fury of the Cursed [Raid] Corrected an issue in the Captain Krasnok encounter that allowed the Spirit of Gluttony to be killed when it shouldn't be. SsraeshzaTemple : Echoes of Time [Raid] Each of the Grimling bosses should no longer cast curses ...
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Rum Cellar Launch Details Revealed [EverQuest II]
from ZAM News (full)
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The first campaign of Daybreak Games 'new DLC strategy for EverQuest II is scheduled to launch on Monday, April 28, 2015. Here's the nitty gritty on the campaign's cost and contents. Rum Cellar is available as a stand-alone purchase for $14.99. And, since this new distillery-themed environment is full of Level 100+ content is connected to Altar of Malice (EQ2’s most recent expansion, which is required to play the Rum Cellar campaign), you can also purchase Rum Cellar bundled the campaign with the expansion: $49.99 for Rum Cellar + Altar of Malice , or $94.99 for Rum Cellar + Altar of Malice Collector’s Edition. The campaign's features include: 2 Solo Zones (1 Solo and 1 Advanced Solo) 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge) Raid Zone with 10 Bosses Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount New Achievements and Titles New Gems for Armor New Collections Merchant who accepts Far Sea Ferri ...
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Lead Designer's Letter: Kander's Candor [EverQuest II]
from ZAM News (full)
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Lead Designer Kyle“Kander” Vallée posted on the official forums to"expand on the information about the Rum Cellar Campaign as well as give some hints about what we have in store for the future."In it he discusses the drops to be expected in the Rum Cellar Campaign , and quality-of-life improvements to Scouts, Fighters and Summoners. You can read the entire letter below, or join the discussion on the official forums . Greetings Fellow Norrathians! I was asked by Windstalker and a few other prominent Norrath citizens to come and expand on the information about the Rum Cellar Campaign as well as give some hints about what we have in store for the future. Some of the big questions we received were asking about the play styles that the Rum Cellar zones will be concentrating on, and the sort of drops that’ll be inside the 6 different zones. I will start off by saying we really felt that our original release of Altar of Malice was a little light on content f ...
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Rum Cellar Campaign Preview Recording [EverQuest II]
from ZAM News (full)
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On Tuesday, April 7th Holly"Windstalker"Longdale, Chris"Chrol"Garlick and Ry"Roshen"Schueller ran a preview livestream of the upcoming Rum Cellar campaign . If you missed the stream, catch up on its 57 minute recording now!
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The Highest of Silly Days - April 1st Only! [EverQuest II]
from ZAM News (full)
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April Fools Day marks the Highest of Silly Days for the Bristlebane Day celebration. Three quests are only available on this day (one is new), given by the sphinx Imenand just off the dock in the Enchanted Lands. Test your brain by trying to solve his many riddles and take a gamble at your choice of house pet rewards. If you've been waiting for a Berry-fed Bovich since last year they'll be available on the Marketplace for 2250SC. There will be a new winged version, shown above, available for 2950SC. In your travels you may have noticed bunnies all over Norrath. Today, and only today can you collect the silly wabbits and earn four Bunny Achievements ! The 500 bunnie achievement was added this year. Players can also harvest from the Jester's Superior Gardens on this day, which are found in Enchanted Lands. These gardens give harvests from every holiday event that has crafting, so be sure you have a lot of backpack space to spare! Those wanting to sneak in some mid-year Frostf ...
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EQII Producer's Letter: Class Changes [EverQuest II]
from ZAM News (full)
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Executive Producer Holly"Windstalker"Longdale posted the latest EQ2 Producer's Letter on Tuesday. In it she discusses class changes coming to the Beta server this week, as well as recent performance issues and Bristlebane Day . See the entire letter below and join the discussion on the official forums ! Good day, Norrath! This week, we are starting to beta test class changes for scouts, fighters, and summoners. We have wanted to tackle some high priority issues for these classes for a long time and we've been working on solutions. This includes improvements like increasing DPS for scouts and fighters, which goes along with a gear revamp for fighters’ defensive armor that makes playing the game more rewarding (i.e. using abilities will matter more). For summoners, we've addressed some lingering issues with pets and implemented a whole new pet AI, as well as the long-awaited summoner pet window that will display pet stats. We've invited some of our community experts and ...
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